Zenist

Peacekeepers or monks, belonging to a church, order or just a single man with the goal to not harm nor kill any living being. The Zenist is the master in art of being calm. He often choose to not fight, always trying to solve any conflict by dialogue and often being the middle man in such times, yet, when the Zenist had to fight, he does in a fantastic way, teaching its foes to listen to reason.

Their weapons can be anything from quarterstaff to raw fists. Still, they will never yield any weapon that would kill such as daggers or swords.

The Zenist choice in not kill weren't related just to humans but also to any living animal. Because of it, he is unable to hunt, but could feast over animals found dead naturally or hunted by other wild beings. He could not feast upon an animal killed by other, if the killer was following someone's order, like the Beast Tamer companions.

As of Ability, the Zenist will often benefit from high Charisma, choosing the Charm aspect. Quickness will helping him out in the situations when he need to fight, and as such, are always in high regard.

A few Zenist who belong to some strict order would find themselves flavouring Intellect over Charm.